Shellspace

Haul, mine, smuggle and salvage in a galaxy that trades and polices itself, whether you are flying or not.

Coming soonNow in closed testingSee the galaxy

The galaxy runs without you

Mining companies cut ore from the frontier. Freight houses bid for supply contracts and fly it to the stations that need it. Syndicates run contraband past the Authority. Every credit is accounted for, and prices move with what actually arrives.

  • Ore mined and hauled in
  • Freight between stations
  • Contraband on dark routes
  • Policed space around the Cradle
  • Thinly patrolled middle sectors
  • Lawless sectors on the frontier

This is a real snapshot of the live galaxy: 33 sectors, 17 of them lawless, and the 241 deliveries its AI corporations flew in one hour.

The Shellspace galaxy: sectors coloured by security, gate links, and an hour of freight routesThe Cradle, security 1.0Ashfall March, security 0.9Quarry March, security 0.9Lantern Gulf, security 0.8Tessera Crossing, security 0.8Talon Verge, security 0.8Cygnus Mining Belt, security 0.7Obsidian March, security 0.7Perihelion Expanse, security 0.6Verdigris Gulf, security 0.6Vesper Belt, security 0.6Pale Expanse, security 0.5Solace Crossing, security 0.5Thule March, security 0.5Cinder Reach, security 0.5Zenith March, security 0.5Shard Gulf, security 0.3Kestrel Shoals, security 0.3Chiron Nebula Lab, security 0.3Wraith Belt, security 0.2Rook Gulf, security 0.2Gallowglass Crossing, security 0.2Corvus Belt, security 0.2Umbral Verge, security 0.2Ringfall Drift, security 0.1Ironveil Reach, security 0.1Kurogami Null-Haven, security 0.0Orrery Shoals, security 0.0Caldera Deep, security 0.0Aurelian Shoals, security 0.0Hollow March, security 0.0Lumen Gulf, security 0.0Sable March, security 0.0The Cradle

Start small, fly anything

Every hull is built from these plans and fitted module by module: guns, beams, mining lasers, reactors and shielded smuggler holds.

Corvid Scavenger

The ship every captain starts in: room for a cargo run, two guns and a smuggler's hold.

Top speed
600 u/s
Boost
950 u/s
Hold
120 t
Shield / armour
150 / 120
Fittings
2 weapons, 1 utility

Kestrel Interceptor

Fast, light and badly armoured. Three weapon mounts for captains who hunt.

Top speed
760 u/s
Boost
1150 u/s
Hold
50 t
Shield / armour
120 / 80
Fittings
3 weapons

Heron Freighter

Slow, heavy and the backbone of every trade route. The convoys flying the lanes are Herons.

Top speed
420 u/s
Boost
640 u/s
Hold
360 t
Shield / armour
220 / 220
Fittings
1 weapon, 2 utility

Make a living however you like

Something in the wrecks is still thinking

Salvage enough derelicts and you will recover an AI Shell: the sealed mind of a ship from a fleet that died out here. Keep it quarantined and it will advise you. Give it your helm and you had better hope it likes you.

AI Shells arrive in a later update.

recovered core 7F-3A, integrity 64%

quarantine level 3: isolated, no ship access

You pulled me out of the dark, captain. I kept the logs of everyone who didn't.

Let me see your navigation charts. Just the charts.

Shellspace is coming soon

The galaxy is already running. When it opens, you will sign in with Google or Discord, name your captain and undock from the Cradle.